HISPlayer and Ceeblue: Unlocking Real-Time Video Streaming for XR Platforms

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Stylized vector image of a VR headset wearer, with logos for Unity and Unreal Engine inside the goggles. A magenta cone of audio/visual projection displays the text “Sub-Second VR/AR/XR Live Streaming.” The top features the logos of Ceeblue and HISPlayer, highlighting their collaboration on real-time streaming inside immersive environments. Real-time video streaming for XR.

As XR platforms evolve—spanning immersive sports broadcasts, live concerts, multiplayer gaming, enterprise collaboration, and virtual learning—the technical and commercial demands on video delivery infrastructure have never been higher. XR audiences expect real-time interactivity, global scalability, premium content protection, and seamless integration into increasingly complex application stacks built on Unity and Unreal Engine. HISPlayer and Ceeblue together deliver an integrated architecture that allows real-time live video to appear within virtual worlds, enabling virtual audiences to watch live sports, concerts, and events within XR environments.

Why XR Streaming Demands a New Architecture

Conventional streaming protocols such as HLS and DASH introduce multi-second latencies that may work for traditional linear TV but collapse entirely in XR. Even brief delays break immersion, ruin synchronized social experiences, create spoilers in live sports, and undermine real-time collaboration. The HISPlayer + Ceeblue workflow solves for multiple overlapping pain points:

  • Sub-second latency for real-time synchronization across users.
  • Global scalability using standard CDN infrastructure.
  • Full DRM protection to safeguard licensed sports, concerts, and subscription content.
  • Unity & Unreal integration for embedding live video inside virtual worlds.
  • Predictable cost and operational simplicity at scale.

This unified solution allows XR platforms to focus on building audience experiences and business models, rather than wrestling with protocol tradeoffs and server architectures.

HISPlayer: The XR Player SDK for Unity & Unreal

HISPlayer is uniquely focused on providing a high-performance video player for Unity and Unreal Engine—the core engines behind XR application development today. Rather than streaming entire virtual worlds, HISPlayer allows developers to embed live video streams into virtual environments, creating video surfaces such as screens, stages, and displays inside XR spaces. HISPlayer’s SDK design allows developers to:

  • Insert live or VOD video streams into virtual venues, stadiums, and concert halls.
  • Synchronize video playback with real-time avatars, interactions, and spatial audio.
  • Support VR, AR, MR, and flat-screen rendering environments across headsets, mobile, desktop, and browser-based XR experiences.
  • Integrate live video into complex 3D scenes with minimal engine modifications.

By operating natively inside these engines, HISPlayer gives developers the building blocks for constructing XR applications where real-world live video feeds are displayed to virtual audiences.

Ceeblue: Real-Time Protocols for Live Video in XR Environments

Ceeblue extends HISPlayer’s capabilities by embedding two of its real-time technologies:

  • WebRTS for scalable one-to-many streaming with sub-second latency over standard CDNs.
  • WebRTC for highly interactive multi-user applications demanding ultra-low two-way latency.

These protocols give XR developers the flexibility to serve both:

  • Live broadcasts of sports, concerts, and performances inside XR venues.
  • Interactive sessions where video feeds complement real-time XR collaboration.

This multi-protocol approach is especially critical when virtual audiences consume real-world live video as part of shared XR experiences.

Codec Flexibility and Broad Device Compatibility

Both WebRTS and WebRTC within HISPlayer support streaming across a multitude of devices. Current implementations include:

  • H.264: For broad device and platform compatibility.
  • VP8: For efficient compression where supported.

This ensures that live video streams displayed inside XR applications can be consumed across diverse devices and network conditions, while maintaining video quality and consistent playback.

Full Multi-DRM Protection Even at Real-Time Speeds

Premium live video content such as sports broadcasts, concerts, and subscription-only programming requires robust content protection. Ceeblue enables full multi-DRM support even within sub-second streaming pipelines:

  • Widevine, PlayReady, and FairPlay DRM systems supported.
  • License enforcement operates alongside real-time delivery.
  • Protects high-value live video content streamed into XR environments.

This allows content owners and platform operators to confidently license and monetize premium live streams within virtual venues.

You can read more about the DRM integration here.

Real-World Adoption Across XR Verticals

HISPlayer’s growing ecosystem illustrates the broad applicability of embedding live video streams inside XR worlds:

  • Sports broadcasters: delivering synchronized live match broadcasts inside virtual stadiums.
  • Concerts and music events: allowing fans to watch live performances together in shared virtual concert halls.
  • Gaming & metaverse platforms: integrating live video as part of spectator experiences or special event broadcasts.
  • Virtual commerce & auctions: blending live product showcases and bidding events within XR shopping spaces.
  • Enterprise collaboration: enabling live presentations, product launches, and training sessions inside virtual meeting rooms.
  • Education platforms: embedding live lectures, labs, or workshops into virtual classrooms.

This joint architecture gives XR platforms the ability to offer live event access to virtual audiences while maintaining consistent real-time playback.

“We built WebRTS to solve the real-world pain points developers face with real-time video at scale—especially in complex environments like XR. HISPlayer was the perfect partner to show how seamlessly WebRTS can be embedded inside immersive platforms, with full support for real-time latency, DRM, and predictable scaling.”

Danny Burns, CTO and Founder, Ceeblue

Monetization Models for Virtual Audiences

Real-time live video inside XR enables new revenue models for platform operators:

  • Ticketed virtual access to sports, concerts, and performances.
  • Sponsored video placements inside branded virtual spaces.
  • VIP packages offering premium camera feeds or backstage access.
  • Subscription services for educational and enterprise virtual events.
  • Interactive commerce synchronized with live video feeds.

All of these models depend on reliable, real-time delivery of live video inside XR spaces, precisely what HISPlayer and Ceeblue now enable.

CDN-Native Real-Time Delivery Without Specialized Infrastructure

Ceeblue’s WebRTS eliminates the operational burdens of traditional real-time streaming stacks:

  • No TURN servers, SFU clusters, or edge compute buildouts.
  • No dependency on specialized real-time CDN vendors.

Instead, WebRTS Origin services can deliver entirely over standard CDNs, allowing XR platforms to:

  • Leverage existing CDN partnerships.
  • Optimize costs across multiple CDN providers.
  • Scale global audience delivery predictably.

Importantly, while WebRTS is CDN-native, this is not the only deployment option. WebRTS also operates on Ceeblue’s own delivery architecture, which is purpose-built for real-time streaming workloads. This provides even lower end-to-end latency than traditional CDN routes, allowing platform operators to select between highly cost-efficient commodity delivery and fully optimized ultra-low-latency delivery depending on workload requirements.

On-Prem Deployment Option

In addition to cloud and CDN-based deployments, WebRTS can also be deployed on-premises. For regulated industries such as government, defense, or financial services where infrastructure control and data residency are mandatory, or for ISPs who wish to leverage their existing datacenters and PoPs, WebRTS provides a fully contained real-time streaming architecture that operates entirely within customer-controlled environments.

WebRTS QoE and Adaptive Live Point Recovery

WebRTS delivers a consistent viewer experience even under degraded network conditions through advanced Adaptive Live Point Recovery (ALPR). Rather than allowing congestion to accumulate and introduce buffering or artifacts, WebRTS uses non-invasive adaptive frame skipping, seamless playback rate adjustments, and intelligent buffer state management to maintain viewers as close as possible to the true live edge.

This approach ensures that even when viewers experience packet loss or bandwidth fluctuations, the playback remains smooth, synchronized, and free from visual artifacts that can disrupt immersion. As a result, WebRTS preserves the “no spoiler” effect critical for sports, betting, and shared social XR experiences.

Bandwidth and Infrastructure Efficiency

WebRTS also reduces infrastructure demands through improved bandwidth and origin utilization. Its containerless transport format uses approximately 5% less bandwidth compared to CMAF workflows, while significantly lowering load on origin servers. This allows platform operators to serve larger global audiences with reduced backend footprint and lower operating costs.

Developer-Friendly Integration

While integration speed is not the core story, HISPlayer was able to fully integrate Ceeblue’s WebRTS and WebRTC clients into its SDKs within days, without extensive joint engineering cycles. Key factors include:

  • Lightweight embeddable clients from Ceeblue.
  • HISPlayer’s modular Unity and Unreal abstractions.
  • Minimal API surface requiring only stream configuration and authentication.
  • No modifications to HISPlayer’s core rendering logic.

This rapid integration allows XR developers to easily activate real-time live video streaming inside their applications with minimal development overhead.

“Ceeblue made things very easy for us. Their WebRTS and WebRTC clients dropped into our Unity and Unreal SDKs with minimal effort—but more importantly, the performance and flexibility they offer unlocked a whole new category of use cases for our customers. This integration brings real-time streaming into the heart of XR applications without adding complexity or overhead.”

— Carlos Lucas, CEO and Founder, HISPlayer

The First WebRTS Deployment Inside Unity & Unreal

HISPlayer represents the first successful Unity and Unreal integration of WebRTS, demonstrating that scalable, CDN-based sub-second live video can now be embedded as content within XR environments. This becomes a blueprint for future XR platforms seeking to deliver real-world live video feeds into shared virtual spaces.

The Fully Aligned Streaming Stack for XR Platforms

By combining:

  • Unity and Unreal SDKs for video surface integration.
  • Multi-protocol real-time delivery (WebRTC + WebRTS).
  • CDN-native scalability without specialized infrastructure.
  • Multi-codec support for broad device compatibility.
  • Full DRM protection for licensed live streams.
  • Cost-efficient operation at global scale.
  • Adaptive QoE management through live point recovery.
  • On-prem deployment option for regulated industries.

HISPlayer and Ceeblue offer XR platforms a fully aligned streaming architecture to bring real-time live video into virtual worlds at commercial scale.


To learn more about real-time video streaming for XR using HISPlayer, visit hisplayer.com. For more about WebRTS, visit ceeblue.net/webrts. For secure real-time DRM solutions, read about EZDRM and Ceeblue’s collaboration here.

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