WebRTS is not just another protocol. We’ve solved the last-mile problem.
It’s a game-changer for Sports Broadcasts, iGaming, Sports Betting, and more!
Designed exclusively for real-time streaming, WebRTS outperforms other real-time technologies by basically every metric, providing lower latency with less complexity.
WebRTS also solves the issue of network congestion once and for all by implementing advanced frame skipping mechanisms and that modulate the stream’s ABR when congestion is detected.
Artifacts and buffering are a thing of the past with WebRTS’s advanced techniques for optimizing QoS in real-time scenarios.
Most of today’s real-time and ultra-low latency solutions require specialty CDNs or burdensome modifications to traditional HLS workflows and infrastructure in order to work.
WebRTS is designed for broad compatibility with both standard CDNs as well as existing HTTP players and browsers.
Designed to be agnostic to transport, protocol and codec, WebRTS can support practically any workflow.
Including the first HTTP-Adaptive Protocol designed for real-time video, WebRTS has lower bandwidth requirements than other technologies (CDNs love it!).
Significant bandwidth savings are achieved through efficient headers (5% less bandwidth than CMAF), more effective ABR and less congestion.
WebRTS also creates a lighter load on the origin, making it the most efficient and elegant solution for real-time streaming.
Integration has never been easier thanks to WebRTS’s predictable sequence structure and broad compatibility.
The WebRTS library can be easily incorporated into any existing HTTP-based player. The video can also be played directly in the browser.
By combining easy integration and low overhead, WebRTS is by far the most cost-efficient path to sub-500 millisecond streaming that exists.
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