WebRTS is not just another protocol. We’ve solved the last-mile problem.
It’s a game-changer for Sports Broadcasts, iGaming, Sports Betting, and more!
Most of today’s real-time and ultra-low latency solutions require specialty CDNs or burdensome modifications to traditional HLS workflows and infrastructure in order to work.
WebRTS is designed for broad compatibility with both standard CDNs as well as existing HTTP players and browsers.
Designed to be agnostic to transport, protocol and codec, WebRTS can support practically any workflow.
Including the first HTTP-Adaptive Protocol designed for real-time video, WebRTS has lower bandwidth requirements than other technologies (CDNs love it!).
Significant bandwidth savings are achieved through efficient headers (5% less bandwidth than CMAF), more effective ABR and less congestion.
WebRTS also creates a lighter load on the origin, making it the most efficient and elegant solution for real-time streaming.
Integration has never been easier thanks to WebRTS’s predictable sequence structure, broad compatibility, and focus on keeping complexity on the server-side.
The WebRTS library can be easily incorporated into any existing HTTP-based player. The video can also be played directly in the browser.
By combining easy integration and low overhead, WebRTS is by far the most cost-efficient path to sub-500 millisecond streaming that exists.
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